CX, UX and UI. What’s the difference?

If you’re in the world of digital commerce or to be honest delivering anything via the medium of digital, you’ve no doubt heard these 3 terms before. These are often used interchangeably and can mean different things to different people.

The news here is that they aren’t but when you look at things from the perspective of someone who doesn’t work with these things every day, it’s easy to see how people get confused with terminologies that have similar meanings yet are fundamentally different.

So, were here to clear up any confusion. We’ll explain these terms individually and show up how they are related.

 

CX or Customer Experience

We’ve talked about Customer experience before in some detail, but we’ll give a quick overview here for context.

Customer experience (CX) is closely linked to user experience (UX), but there is a difference. Unlike UX which focuses solely on a customer’s satisfaction with a product or service, CX is centred on the customer's entire experience. Think of it as a large circle that wraps itself around UX.

It is fundamental to user experiences in different places and at different times. A consumer can have a bunch of different experiences with the same brand. CX is a combination of all these, across all channels where you as a brand engage with your customers.

Because customer experience covers all these different user experiences, it doesn’t just concern your online channels, but in-store ones as well. Great brands often go the extra mile to establish a good CX, aligning different channels such as social media and customer service.

A thing to note here, as we mentioned in a previous blog, customer experience is not customer service. Customer service is a user experience that falls into the customer experience circle.

 

UX or User Experience

The term user experience has an interesting history.

It first appeared when Donald Norman, the acclaimed UX design expert wrote about it in his book, The Design of Everyday Things. It was first published in 1988 and marked a shift from the previous term “user-centred system design” where instead of focusing on the system itself and the aesthetics of the interface, Norman concentrated on the needs of the user.

It wasn’t until the early 90s when Norman joined Apple Computer first as a fellow, and then as a “user experience architect” that the term made its way into a job title.

According to Donald Norman “User experience encompasses all aspects of the end-user’s interaction with the company, its services, and its products.”

Looking at that definition it doesn’t make mention of tech or the internet. It’s not surprising really because the world wasn’t so digitised back when it was defined. While in the original sense of the definition UX could include any engagement of prospects and customers with a brand, its definition has become strictly digital. It is pretty clear to now see how the confusion between UX and CX can come about.

If we take it to the brass tacks, user experience (UX) at its core has the purpose of optimising a product or service to the total satisfaction of the customer. It achieves this goal by enhancing the usability, accessibility, and enjoyment of whatever is being offered.

UX should create a smooth journey for customers. This journey will encompass your customers visiting your website, browsing around, selecting a product, and navigating to the checkout. But it doesn’t end there. It also covers the confirmation of the order, delivery, and customer services. Again, when you look at this you can see how the confusion with CX can happen.

Fundamentally, UX is what helps users accomplish their goals and solve a particular problem they might have.

 

UI or User Interface but also User Interaction

We’re going to need you to stay with us a little here as we’re about to go down a bit of a rabbit hole.

When you look up UI, you may be faced with either user interface or user interaction as the answer. They are not the same thing, but they’re very very closely related. Essentially you can’t have one without the other, but you can alter one without having to touch the other.

User interface design focuses on the design of the visual interface, user interaction design focuses on the design of the global interaction behaviour of the system.

To add in a further complication some people have started to refer to user interaction as interaction design or IxD. Either way, we will explain what they both are and how they link right now, and we’ll attempt to simplify it as much as possible.

 

Let’s start with User Interaction

As the name suggests, it is concerned with how a user interacts with something. As an example, if you look at a website or an app the user interaction would be things like deciding if the user should swipe, tap, press, or maybe even hold to achieve an outcome.

Think Tinder with the interaction of swiping left, right or up. The user interaction or interaction design here was about being able to achieve a result, quickly and easily without the need to find the button on the screen. At this point, it is not about what it looks like but how the person is going to do what needs to be done to achieve a goal.

 

Now Let’s talk User Interface

This is where the visual aspect comes into play. You may have designed a great interaction but if the design of information on screen does not lend itself to the interaction that has been designed, you’re going to be delivering a poor user experience.

The UI should be putting the relevant information in a place that makes sense and is easy to read and understand. It should be making sure it is accessible and that colours and fonts are not creating issues for users making it unusable.

It’s about layout, imagery and animations coming together in a coherent design formula that when supported with intuitive user interaction make for an exceptional user experience.

If we go back to Tinder as the example, the user interface of having the large image front and centre with the information you need to make a quick decision on the front page make the interaction of swiping left, right or up easy.

The addition of tab indicators across the top of the picture let people know there are more pictures to see and that tapping on the left or right of the image moves the user onto the next.

Without that piece of user interface design, the interaction is dead. There would be nothing to tell a user that the tap is the key to more information. And at the same time, they have added a small icon to indicated that there is other information hidden within the profile.

Giving it a tap opens it up but if the icon was not there and you were a first-time user, you may completely miss that interaction or possibly stumble upon it by accident.

 

Bringing it all together

Hopefully, we’ve managed to offer a clear explanation of each of the elements and how they link together. It is easy to see how they can be confused but when you understand that they all need to coexist in harmony and that they all hold an equal weight of importance you’re able to harness them and create truly special things for your customers.

Just remember that UI is a part of UX, which is a part of CX. All of these are dependent on one another, and you can create an engaging experience when they’re in sync.

Exceptional customer experience needs exceptional user experiences, which requires an exceptional user interface and interactions.

And at Eclipse, this is exactly what we do. We make good things happen by putting data and your customers at the heart of every strategy, design, and experience decision to create more personalised experiences that make a genuine difference.

If you need a hand with any of these elements, we’re here to help. Just reach out to our Experience team and we can get to creating exceptional experiences together.


What is Aspire? (and why you need it)

Making the best-uary, of your estuary

“I have a dream…and that dream evolves based on new data and learnings”

Just to clarify in case my attempt at creating a clever headline has confused anyone. Much like rivers flowing into a single point, I’m referring to aligning multiple workstreams and projects into a single vision.

As businesses increasingly compete and challenge each other to reach the top of their respective markets, one of the challenges faced is throwing things at the fan and seeing what sticks. This type of action can have great results but ultimately results in a completely disjointed experience on their website.

These are some of the reasons why, at Eclipse, we offer a programme we call Aspire.

 

What is Aspire?

We all love to dream. We all have our own interpretations of what ‘great’ or ‘next-level’ looks like. This ultimately creates extensive discussions and debates on who is right and who is wrong (hint: neither answer is correct until proven).

The cause of debate is generally around where time, effort and budget should be spent. But let’s wait a moment…let’s take a step back – what is the objective? Is this aimed at a short-term gain or long-term sustainability of the business? Whatever the answer may be, projects often head off in different directions and create a disjointed experience.

Think about it. I’m sure you can remember multiple times when you’ve been on a website and one part of the site feels significantly better/different than the other. “Meh” you may be thinking…as long as it works. This view, I can absolutely tell you, is short-term thinking and can seriously damage your long-term objectives.

This can lead to a stage when you feel you really need to invest heavily in an unplanned redesign of the whole website, or you turn users away as the journey no longer makes sense. You may not even realise it till late on as visitor numbers have gradually (or sharply) declined and you’re not sure why.

Our Aspire programme is about going beyond the short-term. Aspire is about removing all the barriers of today, be that technology, process, budget or limitations to create the best experience you can envisage for your customers.

Aspire is about making you stand out in the market as being the “best of the best”…the “Top Gun!” (apologies Tony Scott). Most importantly, Aspire is about aligning all experiments, changes or parallel workstreams within teams or organisations to ensure everything and everyone is driving towards achieving the same vision.

Whether you’re a single team running multiple channels of experimentation, or multiple teams operating individually, Aspire is here to help you align your workstreams to create consistency from both a UX (User Experience), UI (User Interface) and CX (Customer Experience) perspective.

 

How often should you run Aspire programme?

This is a really important question to ask. Aspire creates this long-term vision, but this is a constantly evolving thing.

As you learn more about how your customers are interacting with your website, and you as a business, this vision will evolve. This can be due to new technology hitting the market, change of circumstance or even changes in the political and public landscape (particularly relevant over the last year).

We monitor this through behavioural analysis using data and predictive patterns. “X has just been announced – how can we mitigate the impact now, so it doesn’t affect us going forward” is just one example of how that may emerge.

 

Cheesy analogy time…

A post like this wouldn’t be the same without a cheesy analogy, so here we go. Think carefully about how you align business objectives. I’ll compare Aspire to rockets and fireworks.

The short-term way of thinking can be seen as a firework. All these channels shooting off in all directions. All are exciting, all are great and can end up providing a beautiful array of colour and success, however, ultimately fade away and come floating down to earth as ash.

Aspire on the other hand is comparable to a rocket. Aspire is your launchpad, that looks beyond the initial excitement of colour and wonderment, to a longer-term future that shoots you into orbit and allows you to stay there.

The Aspire approach can be run as an individual programme, but we aim to use this thinking in everything we do. We consider the pros and cons based on your individual business objectives and goals.

So, if you’d like to have a chat about how this can work for you, give us a call and we’d be more than happy to see how we can help.


Here’s What Customers Want From Direct To Consumer UX

If you hadn’t noticed eCommerce is on the rise and has been for a while now but alongside traditional retailers finding a way to get their store online, there has been another shift taking place. It is gaining momentum and there are more and more examples of it becoming a defining point of success for businesses.

What we’re talking about here is Direct to Consumer. More and more manufacturing brands are taking advantage of the benefits of taking total control of a sales channel and selling directly to the people that are using their products.

However, along with all the benefits and just like everything in life, there are a few challenges. One of which is the expectations of your customers. You might expect that they would be the same as what they would be for multi-brand and traditional retailers. And to be fair, that is not a bad assumption to make but new research from Baymard is letting us know that this isn’t the case.

The Baymard research team spent 1,440 hours usability testing and researching Small Catalog, Direct to Consumer website features, layouts, content, and designs leading to their latest research study on Direct to Consumer UX.

The research is based on more than 217 qualitative user/site usability test sessions following the “Think Aloud” protocol (1:1 remote moderated testing).

The test sites covered smaller Direct to Consumer brands with smaller product catalogues including beauty, apparel and accessories, cookware and fitness. Some of the brands included Allbirds, MVMT & Daniel Wellington.

What they found even with testing a broad variety of smaller Direct to Consumer sites, was that users would repeatedly abandon Direct to Consumer sites due to issues with the layout, content types, or features. In fact, the users encountered 1,370+ medium-to-severe usability issues on the smaller Direct to Consumer sites.

For the report, they analysed and distilled the results into 413 guidelines found within their research study. These cover most aspects of the Direct to Consumer experience, at both a high level of general user behaviour as well as at a more granular level of specific issues users are likely to encounter.

What you'll find here is some key highlights that’ll help when you’re working toward getting a Direct to Consumer offer into the market.

 

Things To Consider When Making Direct To Consumer A Success

 

• Customers Want to Get to Know You First

One of the things that Baymard discovered during the research is that where customers of traditional B2C businesses are likely to be looking at the product price, variations and returns policy, for example, when making buying decisions, consumers are rarely making buying decisions based solely on what they think of the brand itself.

In stark contrast, users on Direct to Consumer sites typically want to “get to know” the brand and products at a deeper level before they make a purchase decision. In fact, many users want to feel like the site shares their tastes, values, and goals.

And this is supported by research from Diffusion. They found that perception is driving purchasing with 44% of consumers believing Direct to Consumer brands produce a higher quality product at a lower price point than traditional competitors and nearly a quarter (23%) perceive Direct to Consumer brands to be an authority of what’s cool and on-trend.

All this dictates the type of information you need to provide on your Direct to Consumer site beyond just “the basics”. That being what is expected by users on almost all e-commerce sites. Things like product titles & images of the products. But it also changes where and how the information is presented.

 

• The Homepage is More Important Than You Might Think

What Baymard found during the research is that when consumers are visiting Direct to Consumer sites, a first step for them was to spend more time exploring the homepage than what’s typically observed or expected of users during general B2C testing.

As an example, consumers on more traditional B2C sites like John Lewis or ASOS, will often start by going directly to the search bar or the main navigation, to quickly drill down into the site to begin finding products of interest.

But, during their Direct to Consumer testing, consumers tended to first scroll through the homepage, considering the highlighted content, to determine if they should spend any more time on the site.

 

• They’ll Dig Deeper to Find Information Before Buying

Another thing that came out during the research was that consumers spent more time digging deeper for particular pieces of information. This included heading to About Us pages and for lists of faqs so that they could answer not only basic questions but also more specific ones.

Our tip here is to 1, make sure the information is on the site and 2, it’s easily accessible. This should help entice consumers to stay around longer. If they’re able to answer a question with a piece of information either about your brand or products it could pique their interest and engage a buying motivation.

 

• How the Site Looks is Just as Important as What is on it

Beauty may be in the eye of the beholder and the devil may be in the detail but there is one thing that the research found that, for me, has always been a suspicion.

When it comes to big retailer websites, the ‘industry experts’ can point out the differences all day but to the standard end-user, they’re much the same. While some aspects of design differ, for most users the design aesthetics of larger e-commerce sites rarely have much impact on their decision whether or not to purchase from the site. For them, usability is much more of a driver.

However, when it comes to the smaller Direct to Consumer sites, users tend to want to feel like a site is representative of their own individual taste, or at the very least that the site’s design aesthetics aren’t offensive to them.

And take note of this little insight. The research found that some users during testing were observed to abandon sites solely due to their dislike of the design aesthetics — not even venturing off the homepage to support their decision.

Now, what nobody would ever advocate is trying to cater to every individual user’s personal design-aesthetic preference because frankly, that is an impossible task. But pulling in some of the more eccentric design decisions and going for a simpler but still, bespoke approach was observed to perform well for most users.

 

Final Thoughts

Direct to Consumer sites have many challenging tasks facing them when it comes to perfecting the user experience.

There is no one size fits all approach, and each brand is going to face a slightly different set of challenges, but the good news is that the research is out there to help and even more importantly, there are experts out there that have made this their business and passion.

One of those businesses is us. At Eclipse we’ve got a team of experts in the Customer Experience team that can design, implement, test, optimise and further develop the customer experience for your business and drive continued growth through conversion rate optimisation and a long-term optimisation strategy.

Through user testing and experience testing, directly with the types of people that buy your products, the research and data help remove emotion and gets to the core of creating a great customer experience.

All you need to do is reach out to us and have a chat. We’re here to help you build, test, develop and optimise your Direct to Consumer channel.

And if you’d like a copy of the research, you can get access to all 413 DTC UX guidelines, available today via Baymard Premium access.


Laptop in coders view

You're Not Thinking About Accessibility Enough

Broadly speaking, making a site accessible means accommodating the range of ways that users can interact with your product, regardless of experience, capability or disability. Often people think of accessibility in terms of extremes; how would a blind person interact with a site? 

While it makes sense to prioritise things that are going to take more effort to integrate and test, the truth is, your potential user base is almost infinite its combination of characteristics and capabilities, and a truly accessible site should be able to accommodate them all.

It can sound like an unachievable goal, and for product owners trying to apply accessibility standards to an already existing site, knowing where and how to start can be difficult. However, the key and most important things are to start. 

Legally required levels of accessibility are no longer things reserved for government organisations. Legal requirements mean predetermined standards and probably the most widely adopted standard are those laid out in WCAG. These are a set of standards created in cooperation with individuals and organisations around the world, to provide a single shared standard for web content accessibility that meets the needs of individuals, organisations, and governments internationally.

It’s all too easy to decide “this site will be AA accessible”, by which it meets the mid-range level of conformity, and work backwards and forward from there. Making a site accessible can simply become working through a checklist; do images have alt tags, are the contrast ratios high enough on the buttons? While this in itself can be a valuable process to go through, but it isn’t the whole story. At the end of the day, it’s crucial to remember the whole reason for undertaking accessibility improvements; your users. 

User experience is the ultimate test of success on your site. Better user experience often means a better conversion rate. Your user base can vary widely, and while you can follow best practices and accommodate the 95th percentile, at the end of the day, there’s no substitute for user testing. 

It can be achieved many different ways, at Eclipse we often use A/B tests to decide the best approach to design. However you do your testing, you can be sure of two things; one, that it will give you a better insight into how people interact with the site, and two, there will be results that you were not expecting.

In a recent example, we were looking at the design of a CTA button. By adhering to the brand’s guidelines, the button was bright orange and the label text in the button was white. 

Following AA standards, the contrast ratio wasn’t high enough to be considered accessible. On paper, the label text should be dark. But that’s not the whole story. A sample group of test users actually found the dark label less easy to read than the white version.

 

 

 

It’s not uncommon; there are numerous examples of similar tests producing the same result. The contrast ratio guide is supposed to ensure that the label is legible for people with visual impairments like colour blindness. But even when all the users questioned where colour blind, they favoured the white label over the “accessible” dark label. 

There could be numerous explanations for this, but it’s important to consider the human factor in everything we design. The way we see things is inherently imperfect and everything needs to be considered in context. 

In the case of the button label, the preference for the white label could be explained by the irradiation effect. In essence, when there is a border between something light and something dark, our retinas actually shift the divide towards the dark, so that the white seems to bleed over slightly.

In the case of the button label, the white text feels bigger or thicker to our eyes. Again, context is important; our eyes perceive colours differently depending on the colour around them. For this button, it was also being used on a light page. All the white space around the button increases the irradiation effect on the white button label.    

Obviously, standards and guidelines serve a purpose. Even in the button label tests, nearly 40% of the users favoured the recommended accessible colours. The fact of the matter is, users who struggle are often a minority.

 

 

Guidelines help factor the needs of a minority into our design choices. Design can be subjective and we need to agree on some ground rules. Particularly when it comes to factors or impairments that might not impact us directly. It’s almost impossible to preempt all your users' needs, but it’s important to try. 

However, it’s also important to know when to be flexible enough to break those rules, to accommodate your users. The only way to know that definitively is to be having regular interaction with your users. Guidelines help you start that conversation, but ultimately it’s user testing that will let you know if you got it right.


Are you putting ‘Digital Excellence’ high on your list of priorities?

Are you putting ‘Digital Excellence’ high on your list of priorities?

Just so we’re clear, you absolutely should be. Among many things that retailers need to put at the top if their list, digital excellence has very quickly become one of the highest and is certainly non-negotiable.

In an article written by Noel Wurst and published on Total Retail, he says that Digital Excellence “enables your online visitors to be delighted by how easily they were able to accomplish a task or complete a transaction on your website and/or application.” He goes on to explain that “The term is highly subjective due to the endless number of tasks that your customers or potential customers may come to your website expecting to be able to accomplish. Maybe they’re just looking for pricing or sizing information. Maybe they need to track an existing order or chat with support. Maybe you need to make sure they know about a new promotional discount, rewards program, or payment options. Today’s successful retailers are making sure their online properties leave their customers impressed enough to return, and to encourage others in their personal and social networks to do the same.”

At Eclipse we could not agree more. We’ve been talking about this for years and have built a team of experts whose very job it is to make this happen for our clients. It is so important to us that we believe any change, adaption or optimisation made to your website or strategy should be considered from the point of view of the customer first and foremost. If it doesn’t make it an easier and more enjoyable experience for them, why are you doing it?

The importance of getting this stuff right just can’t be overestimated. As we find ourselves still in a national lockdown with retail shuttered and little choice but to head online, customers are doing just that. And as you would imagine, the world is their oyster and the options they have when it comes to spending money are seemingly endless. What makes them spend the money, return to purchase again and even head to social to refer the business, is their experience.

 

Understanding the customer expectation.

We’re a fickle bunch whose patience has gotten shorter and expectations have gotten bigger. Whether we’re retailers or just straight up customers we all buy things and we all have the same standards when it comes down to it.

As Wurst puts it “Every time we interact with a website or application, we expect the world. No matter what browser we’re using, or what tablet or mobile device is in our hands, we expect to be able to find exactly what we’re looking for, that images will render beautifully, that pages will load, payments will process quickly, and that we can quickly get on our way. And, thanks to plenty of companies that are currently delivering digital excellence, we expect every company to do the same.”

And if you think you’re somehow excluded from this requirement, you’re not. “Whether we’re online to purchase nails and screws, adorable cupcakes, or a high-end sports car, our expectations are the same. No retailer is spared from this requirement to delight us, as consumers, in every interaction.” Wurst points out. “The retailers achieving the most success today understand the importance of not just meeting these expectations but exceeding them.”

 

What is the risk of ignoring Digital Excellence?

As you’d probably imagine low conversion rates, lack of return visits, low revenue generation from the website are just as few, but Wurst has an interesting take on the ultimate risk and we tend to agree with his assessment.

“I would argue that it’s the threat of a loss of trust that best summarizes the importance of what we’re talking about here. We don’t tend to befriend, recommend, share our personal data with, or conduct business with organizations we don’t trust.”

He adds “And as much as it might seem like slow-loading pages, crashed websites, missing images, and broken buttons are everyday occurrences, there are innovative technologies out there that eliminate these threats — and the threat of lost market share that comes with them.”

 

Here’s how to mitigate the risk

As we mentioned before, this is an area that Eclipse is an expert in. We’ve been doing it a long time and we’ve worked with some very big names in the world of retail and continue to do so.

We’re using the technologies that Wurst talked about and combining it with our years of experience to offer our clients an unparalleled level of insight, support and optimisation in this space. All you need to do is decide how important it is to you and the future of your business and if you think we’ll be able to help.

Come talk to us, it costs nothing, and we can talk you through what we’ve done for businesses like yours. Together we can develop a plan to get you delivering Digital Excellence every time and then you can decide if you would like some help putting it into action.


Couple working in coffee shop

The Continuing Evolution of Digital Design

Design as a whole has gone through rapid transition since the internet first came around. It’s really easy to look back and laugh at, what used to be, a playground of expression and opportunity for new sales channels without any real guidelines or understanding of users, but it was a different time. Internet speeds were much, much slower. People were still pushing the boundries of what was possible (and still are), but they were also much tighter boundries. So we thought we’d take a look back and see how a couple of the online giants did things back then, how they do it now and how design generally will likely change in the future. We will keep this pretty high level otherwise we may as well release a book.

GOOGLE

Google Beta screenshot

Everyone knows who Google are and what their core service is for now, but do you remember when Google first appeared? Firstly let’s pay attention to the fact there are so many links on the main search page in a bizarre array of turquoise boxes. We couldn’t imagine such noise on the Google homepage now, but back then, remember not many people even knew who they were so this was partly education for new users – some of which would have had very little exposure to the internet before. Clearly they’ve tried hard to further highlight the search bar with an additional grey fill behind the search bar, just in case you didn’t see it. Clearly they still had a playful side back then as they always had the ‘I’m feeling lucky’ button, but realistically it doesn’t add any value other than encouraging people to search and discover more of the internet.

Also note the serif typeface – yes people still use serif fonts now and you can create some beautiful experiences with serif typography, but the selection is much larger now and screen resolutions are significantly better, but back then you didn’t have much choice. Accessibility wasn’t really ‘a mainstream thing’ when Google came about so elements like the contrast between between the link colour and the background wouldn’t have been considered anywhere near to the extent we do today.

When we look back, we should also look at their logo. The emergence of drop shadows, colour and embossing – look at all this cool stuff – let’s use it all. But to recap, as much as we can look back and laugh or cringe, this was all new technology. This was stuff no-one had seen before so it was in some ways, educating the world as to what we can do. And that’s still happening today.

If we look at Google today however, they don’t even need to establish their brand clearly – everyone knows who they are and what they do. In fact, in June 2006 ‘Google’ was added to the Oxford English Dictionary. It’s true – Google it. They don’t even use consistent site branding, instead opting for abstract representations (Google Doodles) of which there are plenty. This is to both further demonstrate their creative muscle and encourage users to actually search for something they may not have considered searching. Other than that however, the page hasn’t actually changed all that much. The search bar is still the hero on the page, but you don’t need to be told what to do anymore – you just do it. Additional links have been down-weighted to the footer and other services hidden in a menu. Developments such as the integration of voice search have made an appearance and now they have user accounts that store huge amounts of data to provide more personalised experiences to users.

Google homepage 2021
Google homepage 2021
Google Doodles
Google 2020

They still have the ‘I’m feeling lucky’ button which I believe is purely for nostalgic reasons. If people come to this page, they’re coming to search for something in particular – they don’t need their hand held in the process. The key difference is the education of how. Users no longer need to be told how to do the basics and the rate of learning is almost second nature too many users. It’s on this basis, that companies will inject more of their own personality and unique experiences in to their sites. Their dominance in the space is evidenced by the fact they don’t even need to show their brand anymore – their Google Doodles have become almost as synonymous as the core logo itself.

AMAZON

The behemoths of online shopping. Love it or hate it, the journey they’ve been on means they can do pretty much anything they like to their site and users will still use it. Much like Google is that dominant force in online search (although Microsoft, Apple and many others are trying to change that), they are the ‘go-to’ marketplace for many online shoppers. They are so dominant, the largest of businesses also sell via their platform due to the sheer number of users visiting their site every day. So let’s see how it’s evolved over time. As before, we’ll focus on the homepage as we could release a series of novels if we went in to too much detail.

The snapshot above is from 1999 and it looks as though the hyperlinks are partying together like it to. What started out as predominantly an online bookshop, has tried desperately hard to highlight they sell other stuff too. Links to music, clothes, software, DVD’s (anyone remember those?) were all on show to entice people into their site, but a clear lack of hierarchy makes it painfully difficult to navigate or understand what to do. Suddenly we are seeing different font weights and sizes which are starting to introduce hierarchy, but structurally it’s all over the place. The times when pages were built with tables were still rife across the internet. But wait – remember users weren’t really familiar with navigation like we are today. We see tabs, burger menus, mega menus and the like – these are second nature to us now, but back then the mainstream may have been just getting used to this. Again – as much as we can look back and cringe, Amazon were also taking the user on an educational journey. Look at all this stuff – you don’t need to leave the house to shop. The whole idea of being able to see physical products on a web page was novel, but the ability to find the products was key. Unlike Google, back then Amazon didn’t really make much of search and it was tucked away in the corner.

The use of gifs, flashes and product images starting to test your 700kbps internet connection but at the time Amazon hadn’t really understood the importance of search as much as Google. And why would they? It wasn’t their primary business, at least it ‘wasn’t’.

Now let’s look at Amazon today.

90s screenshot of Amazon
Amazon 2020

Suddenly Search is clear and prominent right at the top of the page. They realise now that their product catalogue is so large, it would be insane to try and highlight everything to users. People want ‘stuff’, so let’s have them tell us what they’re looking for and we’ll find it. Using the analogy to their origins in books, it’s a bit like asking the librarian if they have a particular novel in. Too much choice needs some assistance. People aren’t patient – they just want to be told how to find what they want in as little time as possible. There are just as many (in fact more) links as there were 10 years ago, but now there are graphics, rich imagery, clean typography and stripped back navigation. But then that brings us to something that Amazon do particularly well – upsell, cross-sell and personalisation. Just to clarify, I’m not a big fan of Amazon. I truly believe if Amazon was created today, it would look and behave completely different. Product names are painfully worded for the search reasons and the gargantuan level of information is daunting and often hard to read. However, they have such an abundance of traffic and data, they have the luxury of running hundreds of experiments at a time, learning more and more about users every second and customising experiences to get users to spend more money faster. Go on to the site now – you’re probably seeing several experiments running at the same time.

Now we’re seeing suggested categories and products, bright vibrant offers, gift ideas, seasonal deals – the list goes on. Users know that an image will usually link to the product. We also have user generated content in the form of reviews and own images – day to day these experiences are both used and expected as a way to buy with confidence. This goes even further when you’re logged in to your account. The level of personalisation is immense from browsing history, to order status and suggested products based on your search history. There are flaws in this however – once you’ve bought a product, you don’t need 100 suggestions of the an alternative product that does the same thing.

Amazon 2020
Amazon Desktop
Amazon screenshot on Tablet
Amazon Tablet
Amazon iPhone screenshot

Then we obviously have the abundance of resolutions across mobile, tablet and desktop. Much more considered thought is now put in to how sites are designed. We wrote a piece a while ago about how users buying behaviours have changed as smartphones hit the mainstream. Desktop shopping came down, mobile shopping went up. With the current climate they are now at around 50% in terms of traffic split as more people work from home. It’s common practice now to create a responsive site that optimises the experience of mobile users. In Amazons case, they’ve done this well, but also have their own native app that ensures you can stay logged in all the time. Spending money has never actually been easier and people have built trust in these retail platforms to do that.

But to recap, as much as we can look back and laugh or cringe, this was all new technology. This was stuff no-one had seen before so it was in some ways, educating the world as to what we can do. And that’s still happening today, but expectations are higher than ever and they’ll continue to rise in the future and we can’t wait to see what’s coming next and push the boundries of the possible. The internet used to be a tool for research and very quicky, became a $3.5 trillion tool for commerce by 2019 and is expected to grow year on year.

THE FUTURE

So what about the future? It’s an old reference that’s been used for years, but the UI in Minority Report was a mind blowing example of how people saw the future of digital interfaces. But let’s be real about this – we spend hours in front of screens every day. There’s no way we’re going to spend this time flailing our arms round to move files or design. Having said that, maybe you have arms of steel, but I believe you would get very tired of it very quickly. So it’s more about evolving UI in to more delightful experiences – I’m sure there will be many more iterations of the examples mentioned above. Creating more immersive experiences and taking advantage of newer technologies such as Augmented Reality, AI and new hardware such as Lidar that is now becoming more and more mainstream with consumer hardware brands.

Online will continue to grow – especially in the current climate and if you’re relying on riding it out or copying a competitor, you will be taking a significant risk. Having your own identity. Making your online sales process as painless as possible. Delighting users with the latest and greatest technology. These are all things that will help build your base and increase loyalty, so don’t leave it too late – your competitors are acting now and you should be too.

SO WHAT ABOUT DESIGN?

Design is obviously a very personal area for everyone. We have our likes, we have our dislikes, there are trends and there are bends (I needed a rhyming word, but I’m referring to slight deviations of trends). When we look at the examples above we can see people were still finding their way, but information was still the king of the swing. Now however, with new technologies, faster speeds, better hardware and higher expectations, simply accessing the information is not enough. The overall experience will have a significant impact on users perceptions of your business, so it needs very careful consideration.

One of the classic references is that of the abundance of skeumorphism. This was the art of making user interfaces look like real world objects. A clock looked like a real clock. A dial looked like something you’d see on a console. This came around with the release of the original iPhone and allowed designs to flex some serious creative muscle. Painstakingly crafting highly detailed icons and textures to the finest degree. At the time, it was great – it was beautiful. However this came to an end as users became more familiar with using these digital interfaces. Suddenly there was no real need to visualise so explicitly what a note file was.

Skeumorphic example
Image source dtelepathy.com

Then came the flat design revolution. Flat design came in and it came in with a bang. Big, bold colours in giant blocks. Regimented grid systems, no shadows or gradients. Just big, solid colour. The problem was that this definitely more of a trend. Suddenly everyones site looked the same and compromised on usability. Nothing really stood out and the overall experience is what I would refer to as ‘beige’. Don’t get me wrong, there were a few out there that did it well, but they were few and far between and I’m kind of glad to see this one fading away. 

Even Apple went all-in on flat for a while in what was quite a uncharacteristically poor design choice in their main OS UI. This ultimately ended up in a very frustrating experience where there was a significant lack of visual hierarchy and hidden menus, that ultimately made the software harder to use. This was evident across lots of websites, but I’ve called this OS example out given it was such a big slip up on a large scale.

iOS settings
Image source vandelaydesign.com

As people came to this realisation, the creative minds of Google came along and introduced the world to material design. This basically took flat design, put some hierarchy and tonality around the use of colour, gradients and depth in the form of shadows (hooray). But this wasn’t like the Google shadows of old which were harsh and jarring in the UI – this was softer and easier to comprehend. Suddenly the reintroduction of depth rose from the ashes of flat design (pun intended). This too, became hugely popular and still is, but designers are now tailoring designs and lending styles together to create an identity of their own.

Material design screenshot
Image source design.google

And this brings me on to an emerging trend – neumorphism. I would personally describe this as a hybrid between neomorphism and material design. Inputs and controls are using the realistic gradients and soft shadows of skeumorphism, but with the control of execution of material design. So it’s not exactly like the real thing, but it does look like something tangible you can interact with in a more simplistic way – designed for digital interfaces.

Neumorphic example
Image courtesy of bashooka.com

As of late, a hybrid has been utilised in the latest iOS adding more depth to the UI and bringing a hint of skeumorphism, neumorphism and transparency, which has now been rolled out to their desktop OS. Personally, I like the return of more life-like and 3D elements that have been introduced but there are some parts of the UI that are arguably less accessible than before. This is a new deployment however, so I expect to see this refined and iterated on in updates over the coming months.

Before you run off and start creating everything like this however, I would err on the side of caution. This is still relatively new and it hasn’t really been refined as a style yet. In examples I’ve seen, some controls are so blended in, they suddenly become almost invisible and unusable. So this still has some way to go to be established as a good approach. Yes – we can create these beautiful UI’s and subdued environments, but we must make sure it’s used in the right way with the bold colour use of material design and the softness of neumorphism. I actually see this as an opportunity to further introduce another level of hierarchy and identity in to UI, if done in the right way.


Man on mobile

Why You Should Be Designing For Mobile And How To Do It

This is a follow-up blog from the latest Webinar done in partnership with SAP, The Evolving Customer and their need for Mobile First Commerce. You can register to watch the webinar as an On-demand recording here to see Lucy present the information along with a demo of SAP’s latest platform, SAP Upscale, that puts Mobile First Commerce at the heart of every interaction and offers an experience, unlike others.


We’ll take a look at why you should be focusing your website designs on a mobile-first approach. What the benefits are of doing this and some practical steps you can implement on your website today.

 

Why focus on mobile

To put it simply most people are accessing your website through their mobile phone. Smartphones were first introduced to the public back in 2007. Since the first iPhone hit the UK shelves there has been a steady increase in people accessing the internet on these devices. The graph below shows this trend in the UK. In October 2019 mobile usage overtook desktop for the first time and despite Covid sending everyone indoors mobile usage is still up on the year before. This trend is even more obvious globally where mobile overtook desktop back in 2016.

The reason for their popularity is that they are so versatile. We’re now able to have a computer with us all the time and can play games, browse the internet and go shopping all while sitting on the bus. It’s estimated that 95% of UK households have a smartphone. Being able to use a smartphone to take high-quality photos and share them instantly with your friends on social media has also made them wildly popular. Instead of carrying around a camera, all you need is your mobile. Smartphones are cheaper and more portable than a desktop so it’s no surprise that fewer people have been accessing the internet through a traditional desktop computer.

 

Other benefits

Since mobile takes up the majority of the market share Google ranks for mobile-friendliness. Since 2017 Google has been using mobile-first indexing this means that Google will look at the mobile version of your website for indexing and ranking. If you want your website to rank highly on Google, and let’s face it who wouldn’t, you need to make sure the mobile version of your site is designed well and meeting Google’s criteria.

Adobe discovered that companies with mobile-optimized sites triple their chances of increasing the mobile conversion rate to 5% or above. It’s a no brainer good mobile design increases conversion.

 

Success story

Sincerely Nude was founded by London based Michelle Asare in 2018. She noticed that she could never find any nude clothing close to her skin tone. This realisation became a frustration. She has always loved fashion and wanted to be part of the change she wanted to see in the world. Sincerely Nude aims to empower women to feel beautiful and sexy in their skin tone no matter what shade or size.

In an interview with Below the fold, Asare explains that having used Instagram as a personal account she began to study how businesses of all sizes used the platform as a marketing tool. From here she launched the clothing brand and eCommerce site and it picked up in just a few days after they launched. Through great product development and a killer Instagram strategy they now have a following of 16,700. Michelle estimates that 70% of her customers are driven by Instagram traffic. Since Instagram is almost exclusively used on the mobile app all of those customers are viewing her website on a mobile. So, it was important for the brand to have a seamless mobile experience. By harnessing the power of social media Michelle was able to drive traffic and sales through her website. A great success story for a business in its first 2 years of operating.

 

Designing for mobile

Now we've looked at why it’s so important to have a great mobile website let’s get to the nitty-gritty of how you can improve your site for mobile. Despite the upward trend for mobile people are slow to change and are still designing for desktop.

 

The old way – Graceful Degradation

Responsive web design has become the norm. Creating designs that can be resized to suit any screen size. This ideology is known as graceful degradation it is where all the details and complexities are added to a website for the desktop. Once you have the complex version of the design the features are stripped away to suit a mobile screen. The problem with this is that often the most important features and content get muddled together. This can result in the most important information and priorities of the website for the user on a mobile device to be lost.

 

The new way – Progressive enhancement

The future is mobile-first. This is because that’s where most people will be accessing your site from so they must get the best possible experience when they do. This is why you should move to the progressive enhancement method where you start with mobile and scale-up. By starting the design process with mobile then upscaling to larger devices it makes sure that the key information is presented to the user.

 

How we interact with mobiles

We interact with mobile devices differently to desktops instead of a mouse and cursor we use our fingers and thumbs. These are larger surface areas so we must increase the size of clickable elements and increased the space between them. As a rule, 30px or 7mm is the minimum height you should be looking at for a button for example. Any bigger than this then you may have to compromise other areas of the design and any increase in size after this has little impact on missed taps. The graph below shows the number of missed taps compared to the target size.

(ux.stackexchange.com)

These touchpoints should be within the parts of the screen that is most accessible known as the ‘Thumb zone’. Particularly if they require additional interactions like swiping. This diagram shows the easiest areas for people to reach. Keep this in mind when thinking of placement of CTA and add to cart buttons.

 

Image Credit (smashingmagazine.com)

 

Mobile-only features

Mobile phones have a great advantage over the desktop because they have a built-in camera. This feature opens up so many opportunities that can’t be recreated on a desktop. That means there's the potential to have a mobile experience that’s even better than desktop.

Search by photo – With this feature users can take a photo on their mobile and upload it straight into a search which will return visually similar product images. The eliminates the need for typing and lets users snap a picture of items they like while they’re out and about.

Card scanning – This is used for capturing card details which is a big pain point for users and can be a big sticking point in the checkout flow. This is a way to alleviate this frustration, instead of having to manually type out 16 digits the camera on the phone can scan the details and enter them automatically.

Augmented Reality – Plenty of big brands are starting to make use of AR to show products in consumers in their real-life environment. For example, with Ikea place, you can see how a table would size in your own kitchen. This isn’t just for large companies either with solutions like Eclipse’s Ares AR solution it’s possible to implement it on your own site.

 

Practical solutions you can implement to improve your UX/UI

  • Keep only the most important information. This is probably the most important thing to consider when designing for mobile. Without the luxury of space, you must keep only the most important information that the user needs to complete the journeys on your site.
  • Don’t be afraid of a scroll. It may be tempting to hide away content in carousels and accordions to fit everything nicely into the small screen. In doing this you create more work for the user by increasing the number of actions they need to take to get the information they want, that’s if they find it at all. Instead, make use of vertical scroll people have become accustomed to scrolling to find the information that they want so having it open and accessible by only a scroll away will come naturally to users getting them to where they want to be as quickly as possible.
  • Think about where your site will be accessed. If people are on the bus on a train or out and they may have poor connectivity to the internet. People will still expect a fast-loading time. By focusing on designing/developing for 3G by default you make sure you’re still providing a great experience when connectivity is limited.
  • Make use of mobile devices native UI for example date pickers. These are familiar to people as they use them daily.
  • When there is a form field that requires an input with numbers use the numerical keyboard. This will prevent mistyping and allow people to fill out the form more quickly.
  • Integrate Apple/Google Pay in the checkout. These stop the users having to enter their card and shipping details making the checkout experience seamless and easy for users. They also have the added benefit of additional security and are easy to set up.

 

Final thought

Mobile phones aren’t going anywhere so businesses must adapt to the ever-changing market. I hope you found this article useful and that you have taken away some useful tips for designing for mobile. If you’d like more advice on optimising your mobile experience contact us, we’d be happy to help.

 


2 people looking at phone

How to Conduct a UX Audit

What is a UX Audit?

A UX audit is an analysis to discover how users are interacting with your website, product or app. This is usually done to optimise your site for better conversion or better user experiences. The audit will provide recommendations for tests and improvements that can be made to your site. These suggestions are based on the data and research found through the audit. An audit will help you uncover some of the struggle's users are having on your site so then you can enhance the experience.

 

What is the Benefit of Conducting an Audit?

Great user experience is something that customers are coming to expect from brands. Conducting an audit is the first step in improving those experiences. The value of UX can be seen in the numbers “Forester Research shows that, on average, every dollar invested in UX brings 100 dollars in return.” (Forbes.com 2017) Eclipse clients have experienced this themselves for example, on the first round of the conversion rate optimisation (CRO) programme, HM Post Office reported cost savings of over £250,000 within the first 6 months.

 

What to do Before Starting the Audit

Define business objectives – It’s important to understand the goals of your organisation so you have an aim for your audit’s solutions and outcomes that you can measure against the objectives. Without them, the report is subjective and not measurable. Usually, the goals are around conversion rates and user satisfaction.

Decide on your resource – The amount of time and money you can commit to an audit will have an impact on the output. If you choose to do an audit in two days this will not have as many actionable insights but maybe you need a quick turnaround. Make the decision that is right for your business before you get started.

 

The Audit Processes

Find out who the users are – Define who your users are, their demographic, how they’re getting to your site, and what device they’re using to access it. Platforms like Google and Adobe Analytics can be great for getting this information. Alternatively, your business may have a set of user personas, these will be helpful at this stage. If not, you should look at creating some and this post gives you everything you need to think about when creating them.

Analyse user behaviour – This can be done by using tools to track user's behaviour on your site. You may already have tracking and analytics on your site, or you can set it up at this stage. You should look at heatmaps, mouse flows and screen recordings to see current customer flows to identify any patterns or pain points on the site. This can highlight any pages where you see lots of users exiting the site or getting lost or stuck on a journey.

Collect user feedback on your site – Feedback collected from users can be cross-referenced with the behaviour analysis to back up comments and claims made by users. Many tools can be used to do this, for example, Usabilla and Hotjar.

Review performance of the site – Test the loading speed and check for errors. A slow website can be a disaster for your business with users leaving before getting past the first page. Errors and bugs will cause trust issues and identifying these problems so that they can be fixed is vital to improving your website.

Competitor analysis – Look at industry trends and competitor solutions. Seeing how competitors' websites or products compare to yours gives you an idea of what users expect from your site.

Go through the basics – Check the accessibility, for example, are the colours and font sizes appropriate. Making your website or app accessible will make sure it can be used by as many people as possible.

Analyse page hierarchy – Is it obvious what the user needs to do next. Common problems users have on a website are not being able to find the information they want or not knowing what tasks they need to complete. Spending some time looking at the page hierarchy will help you to spot if this is an issue on your website.

Page Analysis – Look at each page of the website and rate it based on best practice solutions. The main areas to focus on are:

  • Header
  • Footer
  • Search
  • Homepage
  • Product listing page (PLP)
  • Product display page (PDP)
  • Basket
  • Checkout
  • Account
  • Accessibility
  • Performance

Break down these areas further within each section for analysis. For an example of this type of analysis, take a look at our report ‘The state of UX’. It looks at some of the big players in the electronics market and how their sites are stacking up.

Opportunities – Look for other improvement opportunities and usability issues that come up on reviewing the site, make sure you capture these as you go.

Review functions – Look at how well functions such as search and filter work. Is there any room for improvement?

Complete report – Once you’ve collected all the data it’s time to put it into a digestible format. This will highlight the key findings and present hypothesis and solutions to test and implemented on your site.

 

What Next?

Hopefully, you found this useful and you now have a set of hypothesises to test but what’s next? Once you have all these ideas it’s time to create a backlog. You should fix any critical usability first. Then categorising all the issues by the effort required to put them in place and by the impact they will have on the business goals. This will determine their priority.

If you would like some help conducting a UX audit or implementing and coming up with solutions for problems that you have found, we would be happy to help. Get in touch and we can find a solution for your business.


Woman working at laptop

5 Animations To Add To Your UI To Improve Your Users Experience

Wondering what all the fuss about UI animation is? Let’s take a look at some of the benefits of adding animation to your designs and 5 examples of the power of animation.

A little bit of animation can go a long way to improve the user experience on a product or site. These small interactions can help users understand where they are on a page and where the menus, modals and new pages are coming from.

Animations can be used to reward users for completing actions. For example, a ‘like’ button with a playful animation can release dopamine which will make users want to keep interacting with it. In the same way, we like to cross items off a to-do list, a visual representation of completing a task is a great way to let users know they have undertaken an action.

Animation can also add hierarchy to a design. An extreme example would be a shaking CTA button. This will grab peoples attention more than anything else on a page. This can have an appropriate use for example if a user keeps missing a field in a form a small nudge can steer them in the right direction. However, overuse can make a design lose all hierarchy, in the same way, making all text large and bold would. This type of animation should be used sparingly.

There can be drawbacks of animating your UI for example it can slow down the experience of an app of a site. It’s important to constantly question why you’re adding animation, is it improving the users’ ability to perform a task or is the animation getting in their way? There is a temptation to add animation for aesthetic purposes but functionality should always be the most important part of the design.

That being said here are 5 examples of animation you can add to your site to improve the UI:

 

1. Submit button

 


(https://dribbble.com/shots/1426764-Submit-Button)

 

Why it works

It gives users feedback that they have taken an action. This fun animation is satisfying and clear.

 

2. Expanding cards

 

Why it works

This is a great example of giving users context of where they are on an app/site because the animation expands it reinforces the idea that they are still on the original page but viewing more detail of the content. It also allows for more information to be displayed and only surfaced when a user is interested in it.

 

3. Loading screen

 

Why it works

A loading screen like this reassures users that content is loading and that the site is working as expected it’s just taking a little while to get the information. The animation can also be a distraction that keeps the user entertained while they wait.

 

4. Slide-out menu

 

Why it works

Similarly to the expanding cards slide-out menus show the user where the element comes from, where it’s going to and where it is housed.  It makes it clear to the user that there is a layering of content and indicates that they can get back to the previous page by closing the menu.

The animation does all of this in a matter of seconds.

 

5. Toggle Button

 

Why are works

This change of state in the toggle indicates that something has changed from one option to another. Having the animation of the button sliding much like a physical switch makes it clear that the relationship between the two states. Without this animation, it’s not as obvious that you have moved from one option to another.

 

Summary

Hopefully, this gave you some inspiration for ways to add meaningful animation into your next project. Remember your animations shouldn’t get in the way of or slow down the user from performing their task. If you’d like some help animating your next project get in touch and we’d be happy to assist.


Moon image

How User Personas Can Get You To The Moon

In this article, we’ll look at how creating a user personas can be beneficial when designing the UI for a rocket. We’ll take a dive into what this persona would look like. Then how we can apply this persona to inform the design of the UI onboard the rocket.

 

The User Persona

User personas are profiles that capture the most important data from a user base. This data is then used to outline the archetypes of your common users. These are usually one-page documents. They are used as a reference point to remind you who your users are and give you a way to communicate this to others. They help you to understand who you're designing for. Giving you an insight into what the behaviour and thought process of that user is.

User personas are beneficial because they are a way of empathising with the people who use the software. They put the user at the centre of the design process. If you are always looking through the eyes of the user you’re more likely to create a solution that works for them. In a previous article we've covered how to create a persona in more detail, but we've covered some of the important points here to.

 

Creating a User Persona

We started by segmenting and creating hypotheses about our different types of users. There are users with two different roles onboard the spaceship. One user is the pilot who will need the essential information to fly the rocket. The other user is the co-pilot who would need secondary monitoring information. These two roles need separating as they have big differences. Within these roles, we can begin to create more nuanced profiles. 

Take a look at the persona below to find out more about our user.

Applying the User Persona to Design

Now we have the persona we can start applying this to our designs. We can take into account the pain points of our user Tim Peake. We can see he has restricted movement and wears gloves. This could influence the design of the UI. We would want to make sure that the screen size isn’t too large so that Tim can reach it all. There shouldn't be any complex gestures in the UI that would be hard to execute with limited movement. This should be worked into the design by using larger touchpoints. 

 


Crew Demo-2 Mission | Official SpaceX Photos | Flickr

 

Tim is a family man and although no stranger to risk he would inevitably be thinking of his family when undertaking a dangerous mission. Images of his family could be made available to him on the software to give him comfort when there are no tasks that require his attention.

There are times when Tim will experience an expected communication outage and long periods flying through space with nothing to do. The UI could include an entertainment system with access to exploration documentaries and motorsports.

Tim assigns a lot of values to tech and is intelligent. The UI should reflect this by being feature-rich as he will be able to cope with an added level of complexity if it enhances the abilities of the rocket. 

He is living his life long dream flying the rocket to the moon. When Tim is performing some of the more complex tasks like launching and landing the rocket he will be feeling an intense pressure to get it right. Simple and easy to use UI will release some of this pressure. As Tim has a background in flying helicopters and aeroplanes, having UI that is already familiar to him will put him at ease and shorten the learning curve. Using skeuomorphism design which emulates familiar objects/control to increase familiarity and will provide comfort to Tim. This can be incorporated into the designs, for example, using an interface for the speedometer that is similar to an analogue version that Tim would be used to seeing in other vehicles.

 


Crew Dragon Interior | Official SpaceX Photos | Flickr

 

Conclusion

User personas are a great tool to guide your design decisions. They can be used whenever there is a need for a user to interact with software, even when that is intergalactic. There’s also no such thing as ‘done’ when it comes to the personas. You should revisit, review and update them regularly as economic and social climate changes users' online behaviours.

Hopefully, you’ve found this useful and feel inspired to create your own, but drop us a line if you’d like a little help – we’d love to talk to you.